Floor Area Ratio Game / On Architects Inc.

Floor Area Ratio Game  / On Architects Inc. - Image 17 of 24
© Joonhwan Yoon

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Floor Area Ratio Game  / On Architects Inc. - Image 11 of 24
© Joonhwan Yoon

Text description provided by the architects. The most important issue when planning the design of the house in 2014 was like "FAR Game: Constraints Sparking Creativity" ,which was the theme of the Korean Pavilion in the Venice Biennial, 2016. This land is a class 2 general residential area, so an architect can build a building with a 60% the building to-land ratio and a 200% floor area ratio. It is common to design a three-story building with a 60% building-to-land ratio and to design the fourth floor with a 20% building-to-land-ratio. However, the land area (142m2) was so small that 20% of the area was only 28.4m2. It was important to find alternatives to look for a maximum floor area ratio to meet what the building owner required without any loss.

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Cite: "Floor Area Ratio Game / On Architects Inc." 05 Jun 2017. ArchDaily. Accessed . <https://www.archdaily.com/872880/floor-area-ratio-game-on-architecture> ISSN 0719-8884

© Joonhwan Yoon

占地率与容积率之间的博弈游戏 / On Architects Inc.

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